My hope is that people will find this first experience appealing and engaging, and they’ll be encouraged to go further. It makes me happy to think of all of the nine-year-olds who will get their first coding experience playing with today’s Doodle. This week, millions of people around the world can and will have their first experience with coding. We believe all kids should have the opportunity to develop their confidence with the technology that surrounds us. They can also share their projects in an online community with millions of other kids around the world. With Scratch, kids can create their own interactive stories, games, and animations, using coding blocks just like the ones in today’s Doodle. Those early experiences not only influenced my career path, but provided me with new ways to express my ideas and influence the world around me.Īfter working as an engineer at Google for some time, I now work on the Scratch Team at MIT, where we’re focused on developing new ways for kids to express themselves creatively through coding. My early experiences with computers gave me confidence that I could create with new technologies, not just interact with them. We have them in our homes, at work, and in our pockets. Today, computers are used in almost every aspect of our lives. In fact, even in the 1980’s when I wrote my first lines of code, my working-class parents questioned how coding would ever benefit their nine-year-old daughter. Kids programming on computers must have sounded futuristic and impractical in the 1960’s when Logo was first created. It’s designed to be less intimidating than typical programming languages, but just as powerful and expressive. Like Logo, Scratch was developed at MIT and builds on Papert’s early ideas about kids and computers. With today’s Doodle - the first coding Doodle ever - we celebrate fifty years of coding languages for kids by “Coding for Carrots.” In the interactive Doodle, you program and help a furry friend across 6 levels in a quest to gather its favorite food by snapping together coding blocks based on the They saw coding as a way for kids to develop confidence and fluency with a piece of powerful, modern, and one-day ubiquitous technology. Papert and his colleagues envisioned that computers could eventually be used by all children as a powerful tool for learning. With Logo, children could program the movements of a turtle, giving them the opportunity to explore ideas in math and science. In the 1960’s, long before personal computers, Seymour Papert and researchers at MIT developed Logo - the first coding language designed for kids. We programmed a little green turtle to move around and draw lines on a black screen. My first experience with coding was in a free after-school program back in the eighties when I was nine years old. To learn more about the history and importance of kids coding languages, we invited Champika Fernando, one of the project’s most passionate collaborators at MIT, to share her thoughts: Google Blockly team, and researchers from Please ensure that your child knows exactly where to find you at all times.Computer Science Education Week, we celebrate 50 years since kids programming languages were first introduced to the world with a very special creation (and furry friend): our first ever kids focused coding Google Doodle! Today’s Doodle was developed through the close teamwork of not one or two but THREE teams: the Google Doodle team, If your child finishes a program early, or if a child becomes ill, distressed, or behaves in a manner that interferes with other participants’ enjoyment of the program, they may be released into the Children’s Room before the program’s end time. If your child is under 12 years old, an adult caregiver must remain in the Children’s Room for the duration of the program. If you have questions about accessibility or a request for accommodation, please phone 20, email the librarian in charge of this program (see contact info above), or email with as much lead time as possible. We strive to facilitate access to information and Library services for all patrons. Important Information Accessibility and Accommodations You may log in to your own Scratch account or use a library account for this class. After we cover the basics, you will be able to make your game your own through graphic design, character development or adding more complex code. This month we will be creating a spooky-themed game for Halloween. Each month we will focus on a coding concept and game style as we work to develop our own games in Scratch.
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